In high quality animation rendering, computationally expensive final gathering technique is commonly used. We extend this technique to the temporal domain by exploiting coherence between the subsequent frames. We store previously computed incoming radiance samples and refresh them evenly in space and time using some aging criteria. The approach is based upon a two-pass photon mapping algorithm with irradiance cache, but it can be also applied in other gathering methods. The algorithm significantly reduces the cost of expensive indirect lighting computation and suppresses temporal aliasing with respect to the state of the art frame-by-frame rendering techniques.
Full Global Illumination | Only Indirect Illumination | |
Reference |
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Our Method |
![]() (movie-1.mpg) |
![]() (movie-1-i.mpg) |
Full Global Illumination | Only Indirect Illumination | |
Reference |
![]() (ref-movie-2.mpg) |
![]() (ref-movie-2-i.mpg) |
Our Method |
![]() (movie-2.mpg) |
![]() (movie-2-i.mpg) |
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Reference | Our Method |
![]() (E-ref.mpg) |
![]() (E-age.mpg) |